How’s big is the League of Legends Esports Industry Currently?

League of Legends Esports

League of Legends Esports, also known as LoL, is a Multiplayer Online Battle Arena (MOBA) video game developed and published by Riot Games for Microsoft Windows and macOS. The game follows a freemium model, and it’s supported by microtransactions where players use an in-game currency to buy Champion cosmetics, convenience features etc. The main objective of the LOL is to destroy the opposing team’s “nexus,” a structure that lies at the heart of a base protected by defensive structures, although other distinct game modes exist as well.

Talking about Payouts of League OF Legends Esports:-

So, if we look at the 2016 payouts, we can conclude that League is currently ranked first in prize money paid out to players of any esports game (inclusive of all tournaments), and it’s leading the pack by a wide margin. Of course, I was expecting LoL to be #1, but not by such an absolute margin.

This is to show that League of Legends Esports is not just a game that you play and enjoy, it also has real financial implications, and the future does look bright for this MOBA if we compare these figures with Dota 2 (which currently holds the number two spot). In contrast, the 2016 payout for Dota 2 was only $38 million.

 Let’s not forget that League Of Legends Esports is about to celebrate its sixth year anniversary, so it has a solid player base and a large community behind it. Moreover, SuperData Research announced in November 2016 that League of Legends was the second-highest-grossing video game in North America last year.

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To conclude, even though I’m a Dota 2 player myself, it is League of Legends Esports that paves the way for esports and provides a real sense of stability and security in terms of earnings.

Future of League OF Legends Esports:-

So, what does the future hold for League of Legends? It’s still the number one MOBA, and it’s very unlikely that this will change in the near future. So if we take a look at 2017, League of Legends Esports is already confirmed for several big events such as IEM Katowice, All-Stars Los Angeles etc.

We can also expect another spectacular event called Mid Season Invitational which will take place at the end of May 2017. This event is more or less similar to All-Stars but with a different structure and teams involved. So, League Of Legends Esports players all around the world, get ready for another exciting year filled with events that are usually backed by generous prize pools!

Maybe next year we will see a change. Let’s not forget that while Dota 2 seems to be going down in terms of prize money, League of Legends Esports isn’t exactly on the rise, but it still maintained a stable amount throughout the years.

In 2017 Dota 2 was able to catch up a little bit but still remained behind LoL. So if we see in the year 2016, the total prize pool for The International, Dota 2’s world championship, was $20 997 980, and for LoL, it was $5 245 748. If we compare these numbers to other similar eSports events, we will see that only the prize pool of The International 2017 was higher than that of the League OF Legends Esports World Championship 2016.

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More about League Of Legends Esports:- 

If we look at the top-earning teams, two of them are from League and one from Dota 2. In total, all three teams have prize money of around $11 000 000 in a year. It is worth noting that most players from both Dota 2 teams are playing under the same organization, so their incomes are quite similar. This is not the case with League of Legends Esports players, which have a way bigger income difference between them. The biggest earner from the League team was ROX Tigers’ PraY, who made around $1 500 000 in 2016. On the other hand, Newbee’s Mu earned almost 5 times less, which is around $300 000.

In the way of conclusion, it can be said that Dota 2 might have a stronger scene, but they are not able to show their results in prize money as League Of Legends Esports shows.

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