6 Key Tech Trends That Will Make Entertainment Industry Bloom in Australia

6 Key Tech Trends That Will Make Entertainment Industry Bloom in Australia

As technology continues its rapid advancement, it has become an inseparable part of our lives, revolutionizing the way we live, work, and seek entertainment. From the widespread use of smartphones to the ever-growing popularity of streaming platforms, digital innovation has seamlessly woven itself into the fabric of our daily routines. 

Within the captivating realm of entertainment, we find ourselves standing at the threshold of an extraordinary revolution, where technology takes center stage, offering us unforgettable experiences and unveiling astonishing possibilities.

Amidst a sea of streaming platforms vying for our attention, one platform shines brightly is BBC iPlayer. Boasting a vast content library, BBC iPlayer entices us with an abundance of choices, and by subscribing to a VPN, you can bypass these restrictions and access BBC iPlayer in Australia

However, it is the emergence of six key tech trends that holds the power to reshape the entertainment landscape in Australia. In this article, we will explore these trends and delve into how they will contribute to the flourishing of the entertainment industry, captivating the hearts and imaginations of audiences nationwide.

So without any further delays let’s just begin!

6 Game-Changing Tech Trends Fueling the Entertainment Industry’s in the Australia

The Rise of Direct-to-Consumer Video Streaming

Since the global lockdown, the media industry has experienced a surge in a new trend: the increasing demand for diverse and high-quality video content. This shift has led to a decline in pay-per-view TV subscriptions in Australia, while digital video consumption has skyrocketed.

Direct-to-consumer (D2C) marketing has also played a significant role in shaping the future of the media and entertainment industry. Companies such as Disney have adopted D2C strategies by launching their own streaming services like Disney+, which has prompted other major media houses to follow suit. This shift has reshaped how content is distributed across platforms.

Research indicates that a significant portion of the Australian population, around 63.8 percent, subscribes to multiple streaming media and entertainment services, including popular platforms like BBC iPlayer, Netflix, Hulu, and Amazon Prime. To stay ahead of emerging trends, content providers can consider consolidating content and offering flexible pay-as-you-go packages that cater to different interests and preferences.

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Augmented Reality and Virtual Reality

Augmented Reality (AR) and Virtual Reality (VR) have emerged as prominent trends in the digital media landscape, captivating audiences and blurring the boundaries between the physical and digital worlds. These technologies have gained momentum in recent years due to cost reductions, enabling content creators to forge deeper connections with their viewers.

In the midst of the COVID-19 pandemic, AR and VR have become valuable tools for artists and celebrities to engage with their fan base. With live entertainment events canceled and social distancing measures in place, musicians have turned to VR entertainment content to bridge the gap and deliver immersive experiences to their followers. The bond between artists and their fans has never been stronger, thanks to these virtual and augmented worlds.

A prime example of the synergy between AR and VR is the popular game Pokemon Go, demonstrating how these technologies enhance social interactions and storytelling in affordable and mobile ways. The development of AR and VR entertainment software has elevated user experiences to new heights.

Emerging Patterns in eSports Broadcasting

Due to the pandemic, fans can’t attend live matches, so eSports is gaining popularity on TV. The industry made over a billion dollars by 2021-2022, mostly from media rights and sponsorships. Another exciting opportunity is sports betting, which will benefit from 5G technology. 

Gaming content services can incorporate augmented and virtual reality, attracting investments from companies like WinZO and Mobile Premier League (MPL). Software development in this area is crucial for media and entertainment apps, with 5G playing a key role in their success.

AI Trends

Artificial intelligence is a new trend impacting the media industry, including TV, VFX, and radio. Entertainment organizations have a vast amount of unstructured digital data that can be organized and analyzed using AI tools. AI, machine learning, and natural language processing help predict user engagement with content.

Streaming applications leverage AI technologies and smart algorithms to offer personalized videos, audio podcasts, and high-quality streaming music that resonate with their audience.

By classifying digital data based on common features, AI helps predict user engagement, leading to better monetization opportunities. For example, Spotify uses AI solutions to recommend new music that users love, and these recommendations will become even more precise as Big Data expands.

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Research from various sources highlights the benefits of AI-driven entertainment for media companies, including increased content consumption, easier discovery of relevant content, enhanced user loyalty, and improved subscriber retention rates.

AI technologies also help media organizations understand how content will emotionally impact users, preventing potential PR crises or embarrassing situations.

Cognitive Computing

Cognitive computing, with its ability to simulate human thought processes and analyze vast amounts of data, has had a profound impact on the entertainment industry. Through the use of machine learning algorithms and natural language processing, cognitive computing has revolutionized content creation, personalization, and audience engagement. It has empowered filmmakers and content creators to leverage data-driven insights to craft compelling narratives and predict audience preferences with greater accuracy. Additionally, cognitive computing has enhanced the viewing experience by enabling personalized recommendations and immersive storytelling techniques. 

By harnessing the power of cognitive computing, the entertainment industry has become more efficient, innovative, and responsive to the ever-changing demands and expectations of audiences, ushering in a new era of entertainment consumption.

Role of IoT in Media and Entertainment Industry

The Internet of Things (IoT) has played a significant role in transforming the media and entertainment industry. By connecting devices and objects to the internet, IoT has created a network of interconnected devices that can collect and exchange data, leading to enhanced efficiency, improved user experiences, and new business opportunities. 

In the media and entertainment sector, IoT has enabled the seamless integration of various devices, such as smart TVs, wearable devices, and connected speakers, allowing for a more interactive and personalized entertainment experience. IoT has also revolutionized content distribution and delivery, enabling real-time streaming, personalized recommendations, and targeted advertising. Moreover, IoT has facilitated efficient asset management, allowing media companies to track and monitor equipment, optimize production processes, and streamline workflows. Overall, IoT has revolutionized the media and entertainment industry, offering new avenues for innovation, audience engagement, and operational efficiency.


In conclusion, the entertainment industry in Australia is set to flourish with key tech trends. Streaming services, virtual and augmented reality, AI, esports broadcasting, cognitive computing, IoT and 5G integration are reshaping content consumption. Streaming provides convenience and choice, while VR and AR enhance immersive experiences. 

AI enables personalized content, blockchain manages IP rights, and NFTs create new monetization avenues. These trends offer exciting opportunities for content creators and consumers, ushering in a transformative era in the entertainment industry.